#include <Touch_Class.hpp>
Definition at line 49 of file Touch_Class.hpp.
◆ deltaX()
int m5::Touch_Class::touch_detail_t::deltaX |
( |
void |
| ) |
const |
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inline |
◆ deltaY()
int m5::Touch_Class::touch_detail_t::deltaY |
( |
void |
| ) |
const |
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inline |
◆ distanceX()
int m5::Touch_Class::touch_detail_t::distanceX |
( |
void |
| ) |
const |
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inline |
◆ distanceY()
int m5::Touch_Class::touch_detail_t::distanceY |
( |
void |
| ) |
const |
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inline |
◆ isHolding()
bool m5::Touch_Class::touch_detail_t::isHolding |
( |
void |
| ) |
const |
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inline |
◆ isPressed()
bool m5::Touch_Class::touch_detail_t::isPressed |
( |
void |
| ) |
const |
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inline |
◆ isReleased()
bool m5::Touch_Class::touch_detail_t::isReleased |
( |
void |
| ) |
const |
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inline |
◆ wasClicked()
bool m5::Touch_Class::touch_detail_t::wasClicked |
( |
void |
| ) |
const |
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inline |
◆ wasHold()
bool m5::Touch_Class::touch_detail_t::wasHold |
( |
void |
| ) |
const |
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inline |
◆ wasPressed()
bool m5::Touch_Class::touch_detail_t::wasPressed |
( |
void |
| ) |
const |
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inline |
◆ wasReleased()
bool m5::Touch_Class::touch_detail_t::wasReleased |
( |
void |
| ) |
const |
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inline |
◆ base
point_t m5::Touch_Class::touch_detail_t::base |
◆ base_msec
std::uint32_t m5::Touch_Class::touch_detail_t::base_msec |
◆ base_x
std::int16_t m5::Touch_Class::touch_detail_t::base_x |
◆ base_y
std::int16_t m5::Touch_Class::touch_detail_t::base_y |
◆ prev
point_t m5::Touch_Class::touch_detail_t::prev |
◆ prev_x
std::int16_t m5::Touch_Class::touch_detail_t::prev_x |
◆ prev_y
std::int16_t m5::Touch_Class::touch_detail_t::prev_y |
◆ state
touch_state_t m5::Touch_Class::touch_detail_t::state = touch_state_t::none |
The documentation for this struct was generated from the following file: